General Gunter Grass has served in the army of the Prussian Empire for twenty years, and as such, has just about seen it all. He has served in all infantry regiments, and has even done a stint in the Feldjager, or military police.
He is currently serving as commander of the Prussian Empire’s Ekk Korps, a regiment of Panzergrenadier (mechanized infantry) that has extensive desert combat experience. The Ekk Korps are currently based in Aegyptus, as the Prussian Empire desires to get their mitts on some of the Pharaoh’s treasures before Blighty does (cue Indiana Jones-esque plot devices here). The current Pharaoh, Cleopatra, is not keen on his presence in her country, but without a decent army, there is not a lot she can do about it. She will just have to hope that the few MI7 agents from Blighty, and ASAG, can do something about it for her.
Anne Casey has been with the Guild for a number of years. When Grunge Smith decided to split the guild up into squadrons for ease of management, it was only natural that she would head up the first squadron.
As a veteran, she has been in a number of campaigns with ASAG – the R2013 expedition to Aegyptus and the raiding of various trap-laden tombs in the deserts, the R2012 expedition to Amazonia and the little scrap with the Cyclops, and numerous others, too many to mention, or make up off the top of one’s head.
Rumours about Anne’s orientation are never-ending, and she has been romantically linked to Viktoria before she left with Von Braun to join the Prussian Empire’s Ekk Korps under General Gunter Grass. She has also been linked in the past to Helena from Clint’s squad and Natalia from Evie’s squad. When not on duty with ASAG she is often found in the Pink Dragon, an establishment of a dubious nature, and she is well known to the scene there.
Anne’s weapon of choice is a lever-operated Winchester rifle, with a revolver and combat knife as back up.
Don’t let Caesar’s cute Blighty accent fool you. He’s a cold blooded killer.
Martin blows everything up, eventually, whether by accident or on purpose…
Matthew only has a small one. His gun, on the other hand, is massive. Yes, he is compensating…
Mark shoots things fairly accurately. Therefore, he will always have a job…
Clint is a hardened veteran of gun fights and adventuring alike. He takes no prisoners, either way…
Miriam is the long-suffering partner of Grunge Smith and mother of The Kid, and chooses to work in Clint’s squad just to keep out of their way as much as is possible in such a tight-knit Guild.
He shoots big guns and is painfully polite around ladies.
A fiercely independent lady with an explosive attitude. Not one to be trifled with.
Evie is unkempt, unshaven, and a bit of a speed freak. He is also the best thing you have seen on two wheels. Evie is often tanked up on coffee, and is terrible at getting up in the mornings.
Evie now heads up the first Rapid Motorised Reaction Squad.
Natalia recently got hired by the Anarcho-Syndicalist Adventurers Guild on the recommendation of Evie. His colleagues are unsure whether it was because of her coffee, or because of her ability with explosives. Natalia, for her part, keeps quiet about this. She has her eye on Evie – now if only he would shower a bit more often…
Yvonne is not one to be underestimated at all – smart, sassy, and very very tough. She has been on the saddle of bikes, trikes and quads since she was knee-high to a halfling, and there isn’t a Steel Horse that she cannot handle.
Smith Senior is Grunge Smith’s father, a curmudgeonly old explorer who still has plenty of life left within him.
Ian is a hot-headed young punk who seems to think that his trike is a mobile weapons platform. After strapping an M1919 to the back few would now argue with his insistence that it is.
Jean is a happy-go-lucky chain-smoking union guy who somehow found himself in the employ of the Anarcho-Syndicalist Adventurers Guild without even realising it. One day he was doing the occasional repair for them, the next he was setting up a workshop within their compound somewhere in Blighty. The fact that the Mafia had burned his last place down kind of consolidated things for him a bit.
Bob and Rob hail from one of the many islands off the south coast of Nord, and were born into a rich family with little genetic variance – hence why both their names are diminutives of “Robert” – their mother was not too smart on the naming front. In fact, their mother was not particularly smart at all, but that is another matter entirely. Twins were not unusual in their family line. What is unusual is the fact that these twins were born with far higher than average intelligence when most twins born into the family are blathering idiots.
The SteamPunk Twins, as they later became known as, soon showed a natural aptitude for the sciences, both conventional and esoteric. They also soon became interested in dealing with all the creatures that preyed upon the villages and livestock surrounding their ancestral home, from vampires to werewolves, zombies to the various creations of mad scientists. This soon put them in conflict with the rest of their extended family, especially after that incident with Uncle Wolfie and that field full of sheep.
By the time they reached their early twenties, they found their position within the ancestral home untenable, and they packed up their many things into trunks and decided to pursue a life of adventure – one that did not include killing family members several times who just so happened to be vampires. Within a few short years they found themselves under the employ of the Anarcho-Syndicalist Adventurers Guild, and have been there ever since.
Basildon Bond is an Agent of the Republic of Blighty (Nord), with a license to steal foreign secrets, kill, and seduce – and not necessarily in that exact order, with the free reign that Bas has been given. Sometimes he is sent with Grunge Smith on missions, which annoys him no end. It also greatly annoys Grunge Smith and cramps his style somewhat. They get on fine outside of missions, and are sometimes found drinking together, but on missions their rivalry comes to the fore.